- January 27, 2015
- No Comments
These past weeks were really busy: the end of our contract work, then Christmas, then the end of the year, too much food and alcohol...
Anyway, I found some time during the evenings and week-ends to work on the gizmos constraints [...]
- September 18, 2014
- 2 Comments
We haven't worked a lot since the middle of July. Zut :(
. 90% Game engine: Collisions, weapons, events, AI, special effects, particles…
. 85% UI: this is the art, layout and coding of the editor itself.
. 32% Assets: those are [...]
- August 18, 2014
- 3 Comments
The shmup Creator offers the choice to use a precise and predictable curve animation, using splines to move the enemies.
Splines are great :the user can create some points, move them, and play with curves very quickly and visually. There are [...]