SOUND with the SHMUP Creator

Ok, I wrote that this week I'll work on the weapons. I lied, flatly. Instead, I decided to stop using the openAL sound library, and to implement FMOD instead. My concern with openAL was that users have to install the driver to [...]

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gizmos for shmup editing

These past weeks were really busy: the end of our contract work, then Christmas, then the end of the year, too much food and alcohol... Anyway, I found some time during the evenings and week-ends to work on the gizmos constraints [...]

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Monthly update #02: September 2014

We haven't worked a lot since the middle of July. Zut :( Project status . 90% Game engine: Collisions, weapons, events, AI, special effects, particles… . 85% UI: this is the art, layout and coding of the editor itself. . 32% Assets: those are [...]

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