gizmos for shmup editing

These past weeks were really busy: the end of our contract work, then Christmas, then the end of the year, too much food and alcohol... Anyway, I found some time during the evenings and week-ends to work on the gizmos constraints [...]

Continue Reading
happy new year :)
  • January 12, 2015
  • mathilde
  • No Comments

We are still alive!!! We have finished our contract jobs for few weeks and have been working back on the SHMUP Creator: . gizmos are finished (not a very exciting task, but very useful) . OpenAL (sound library) has been replaced by FMOD And [...]

Continue Reading
Monthly update #02: September 2014

We haven't worked a lot since the middle of July. Zut :( Project status . 90% Game engine: Collisions, weapons, events, AI, special effects, particles… . 85% UI: this is the art, layout and coding of the editor itself. . 32% Assets: those are [...]

Continue Reading