Update: 1.7
- November 03, 2025
 - mathilde
 - ANNOUNCEMENT
 - No Comments
 
Hi everyone!
It was a such time without saying hello!
The SHMUP Creator is fine!
And we are proud to release the 1.7 update!
This update contains a lot of new features as well as numerous bug fixes.
01. New features
Engine
. Reduced stand-alone game loading time significantly: loading time can be cut by 3, depending on the type of assets.
. Consistent bullet patterns with low framerate: Some parts of the bullet code were frame-rate dependent. Now, the bullet behavior is the same for any framerate.
. A big part of the engine was rewritten under the hood: we’ll soon add the ability to duplicate or rename game directories. Stay tuned!
Editor
. Object name filter in the Game box to quickly search for objects:

. Pressing space or P in the Weapon editor pauses or plays the bullets pattern
. Added colors to the triggers to help logic readability
Gameplay
. End of game trigger: new property ‘don’t show high score screen’: some users are creating custom menus level don’t want to display the high score when users click on a custom exit button. Or simply, some games are not suitable for high-scores. You can control when to display the scores with this new feature.
. Trigger new condition: ‘score is less than’: this opens the door to new gameplay conditions.
. Maximum “follow Player Camera maximum acceleration” increased to 60
. Maximum weapons per set increased to 32
02. Bug fixes
. Gauges and chain bars had an incorrect height if used with post-processing effects
. Possible crash with score textures
. Deleting a weapon or a particle locator didn’t propagate the deletion sometimes
. 3d player/background collision was unreliable (regression)
. Better high scores text layout
. Continue sometimes always displays a dark screen
. Continue screen layout could break depending on the game screen ratio
. An item with negative life could decrease player’s HP even if he was invincible
. If “hide when killed” was unchecked, enemies n > 1 were hidden anyway (regression)
    







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