SHMUP Creator 1.4 was just released!
We are still working hard to improve the SHMUP Creator: new features according with the needs and suggestions of developers, bugs fixed… Lots of bugs fixed.
So we are happy to launch the 1.4 version of our game software with these feature highlights
COPY and PASTE between levels:
A much-requested feature which allow to copy and paste a full objects hierarchy, load another level and paste the selection. Objects hierarchy and triggers links are preserved, and this allows for quickly sharing complex gameplay between levels.
TATE WINDOWED mode:
You can play SHMUP Creator games in Tate mode! Players can now rotate their screens by 90 degrees.
Right-click on your desktop and choose Screen resolution and change the Orientation to Portrait. What’s new is that in a stand-alone game the windowed mode now keeps the Tate 3/4 window ratio.
Please note that the start menu is not automatically resized, so for now you need to design it to be readable in any ratio.
You can now limit a weapon’s rate of fire to avoid players being able to rapidly tap the fire button to achieve a greater rate of fire than auto-firing the weapon. With refire limit enabled the player will not be able to shoot faster than the weapon time between bursts duration. This solves potential exploits by players but also gives you the flexibility to design this feature into your weapon system.
PARTICULE SYSTEM FROM the CENTER POSITION:
A new “From the center checkbox” forces particles velocity to come from the emitter position. Think of a ray starting from the emitter position and going to the particle birth position. Using negative velocities will move the particles from their birth position to the particle emitter position.
SCORE TEXT DECIMAL AND THOUSANDS SEPARATOR FORMATTING:
You can display scores up to the thousands separator; the choices are no separator, a comma, or a decimal point. Note: In-game scores and multipliers also use these settings. Speaking of which, scores and multipliers now have separate scale settings.
START HYPER PARTICLE EFFECT and SOUND:
When the gauge is full, you can play a sound and start a particle effect.
CHAIN COMBO SYSTEM, KEEP THE CHAIN ALIVE:
There is an option to keep a chain alive if an enemy’s HP is decreased.
And many other details this way